I missed #ScreenshotSaturday yesterday but I have some new #SuperJetroid alien sprites from @designatius #PixelArt
Added some cool new effects to #SuperJetroid. The biggest visual tonight were new tiles. Testing them out on lv 1
I liked my level over stats summary so much I broke it out and put it into my pause menu. #SuperJetroid #GameDev
I promised myself I would make all my #1Gam games Jr Dev friendly. Here is my solution for #SuperJetroid.
Working on all of the #SuperJetroid instruction screens. Really happy with the way these came out. Now add them.
Designed a screen for when you finish a level in #SuperJetroid compete with Elite ranking thanks to @seb_ly #1Gam
Starting to make 15 levels for #SuperJetroid. The plan is to random generate them & clean it all up by hand. #1Gam
Got bored after building #SuperJetroid's level select screen. Moved onto touch controls and a virtual joystick.
Sort of a boring #SuperJetroid level select screen but @onegameamonth is teaching me to just get it done #1Gam!
Scan lines + #PixelArt make everything look better. Digging this effect for #SuperJetroid. Not sure about the UI?
This is where #SuperJetroid becomes fun! Died just as I was about to get more air which would have kept me alive.
Last #screenshotsaturday for me. Changed out the title font in #SuperJetroid. Going for an 8-bit Tron look.
Cleaning up #SuperJetroid's UI. Adding icons as indicators of things going wrong, like low air #screenshotsaturday
Using a random map generator then going back through & cleaning it up by hand. #SuperJetroid #ScreenshotSaturday
Playing around with a new #SuperJetroid splash screen design. I should probably sleep on it. #ScreenshotSaturday
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