John Phan

@nighternet

Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.

Photos and Videos by @nighternet

  • Timeline
  • Gallery

IK constraints. Manage to rig it right in some ways.

  • 1253 days ago via site
  • 40

Animation test and rig test for to see some different in 3D modelling. Blender

  • 1254 days ago via site
  • 36

Male Version of Blender base mesh.

  • 1255 days ago via site
  • 34

Armature setup.

  • 1255 days ago via site
  • 40

Anime arm checks.

  • 1255 days ago via site
  • 34

Female Version. Model just looking at seem different a bit.

  • 1255 days ago via site
  • 39

Wireframe relearning how make it work when render. Blender.

  • 1256 days ago via site
  • 37

Add more light to defined the lines a bit.

  • 1256 days ago via site
  • 31

Finish model build test but not sure if female or male model yet.

  • 1256 days ago via site
  • 31

Sample build but it not in working yet. It all done in JavaScript.

  • 1266 days ago via site
  • 24

Very Simple layout to prototype. Craftyjs and Nodejs.

  • 1268 days ago via site
  • 26

It just a prototype that deal with the data format. It was only testing purpose.

  • 1268 days ago via site
  • 23

tmp icons for stuff that needed to place for test UDK. AS3 UI just coding.

  • 1286 days ago via site
  • 19

Animation testing and later deal with the animation controls test. As this shot look scary for some reason.

  • 1288 days ago via site
  • 17

Quick test for animation and third camera test.

  • 1290 days ago via site
  • 19

Away3D material add for test as it was quite hard to get it right.

  • 1299 days ago via site
  • 24

Away3D fps9 Papervision3D 2.1 packages Test

  • 1299 days ago via site
  • 17

This is different rotation cube that look like papervision3d 2.1.

  • 1300 days ago via site
  • 15

papervision UI in UDK.

  • 1300 days ago via site
  • 3

papervision 3d 2.1 UI for UDK test. It seem to work a bit. re uploaded.

  • 1300 days ago via site
  • 4