Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.
IK constraints. Manage to rig it right in some ways.
Animation test and rig test for to see some different in 3D modelling. Blender
Male Version of Blender base mesh.
Anime arm checks.
Female Version. Model just looking at seem different a bit.
Wireframe relearning how make it work when render. Blender.
Add more light to defined the lines a bit.
Finish model build test but not sure if female or male model yet.
Very Simple layout to prototype. Craftyjs and Nodejs.
It just a prototype that deal with the data format. It was only testing purpose.
tmp icons for stuff that needed to place for test UDK. AS3 UI just coding.
Animation testing and later deal with the animation controls test. As this shot look scary for some reason.
Quick test for animation and third camera test.
Away3D material add for test as it was quite hard to get it right.
Away3D fps9 Papervision3D 2.1 packages Test
This is different rotation cube that look like papervision3d 2.1.
papervision UI in UDK.
papervision 3d 2.1 UI for UDK test. It seem to work a bit. re uploaded.
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