Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.
sniper test image.
Just testing how to hand view differently when point at the sky. It look odd but base the whole body.
First person with the gun place shoot look different in the P.O.V will be tricky.
First person view look different but It idea to do something different.
Nothing much has change but add clothing function but not yet finish on filter or sort to match. UE4
Prototype inventory that I learned and base on it. https://www.youtube.com/watch?v=3DF1vUtUCZs UE4.
three.js, cannon.js, nodejs, express, socket.io. Was doing some spin cube test.
Manage to get the GUI setup for custom config to see it hard to tell in html or three.js.
This is threejs build not UE4. Just be reworking and redesign the nodejs, express, socket.io and typescripts.
Just work on the layout of the update patch which simple code lines that is not complex coding. Not fully coded but to test build it.
Just been create with the spacesship as it easy thinking. That I just started. UE4
Trying to work on the animation state with weapon types. UE4
Testing the new model character. UE4 Blender.
UE4 Just a simple blueprint. Just working custom character to deal clothing change test.
Playing coherentUI as it to learn how it works. UE4 using the html ui.
Learning about the UE4. Still in prototype.
Testing import blender to UE4 build.
UDK gfx test build UI haxe scripts.
Turbulenz, uikit, layout.jquery. Work in progress that is slow builds.
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