Website Design, Art draw, Mecha, Game Dev., RPG Just what on my mind.
three.js, cannon.js, nodejs, express, socket.io. Was doing some spin cube test.
Manage to get the GUI setup for custom config to see it hard to tell in html or three.js.
This is threejs build not UE4. Just be reworking and redesign the nodejs, express, socket.io and typescripts.
Just work on the layout of the update patch which simple code lines that is not complex coding. Not fully coded but to test build it.
Just been create with the spacesship as it easy thinking. That I just started. UE4
Trying to work on the animation state with weapon types. UE4
Testing the new model character. UE4 Blender.
UE4 Just a simple blueprint. Just working custom character to deal clothing change test.
Playing coherentUI as it to learn how it works. UE4 using the html ui.
Learning about the UE4. Still in prototype.
Testing import blender to UE4 build.
UDK gfx test build UI haxe scripts.
Turbulenz, uikit, layout.jquery. Work in progress that is slow builds.
Working on the layout a bit as much there no functions yet and thinking of way to keep it simple for turbulenz engine protolib format a bit.
Testing Turbulenz using command line terminal.
server node webkit build test for stand game builds.
chat color still thinking as it there was nothing yet. As it was test to see if text can be read able.
Worked on adding into the game editor for terminal like console and chat as well. nodejs, webkit, jquery
working on some idea for admin meeting for the game.
Test build and rework anime style model test builds.
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