Michael

@michael_hpp

just creating the most awesome cloud engine world has ever seen

Photos and Videos by @michael_hpp

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sponsored by NVidia to support my CUDA research

  • 453 days ago via site
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  • 772 days ago via site
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  • 772 days ago via site
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energy conservation and smooth normals is not working properly in an unbiased renderer

  • 773 days ago via site
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measured BRDF based importance sampling; here you see chrome,usually 99% of the samples are rejected/black

  • 780 days ago via site
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voxel ambient occlusion

  • 921 days ago via site
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now with transparency + mesh simplification

  • 961 days ago via site
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svg test furboa

  • 962 days ago via site
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svg lion

  • 962 days ago via site
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x64 port of Doom3 in debug mode and spam (ignore the fps)

  • 980 days ago via site
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Doom3 voxel rendered, Level1 ~100fps, using #CUDA

  • 995 days ago via site
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earler shoot,I like the retro flair due to the white rubber BRDF on the tire in combination with pearl white paint

  • 1116 days ago via site
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same car, different materials applied.carbon fiber and silver metallic paint, lights are off to see the refraction

  • 1116 days ago via site
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messured BRDF based realtime rendering

  • 1116 days ago via site
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messured BRDF based car rendering

  • 1123 days ago via site
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6236s to render of which 188s were form factor calculation and 6047s solving the matrix using gauss

  • 1225 days ago via site
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anniversary cupcake army

  • 1277 days ago via site
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my software rasterizer in opencl, showing fat zombie from the Doom3 demo

  • 1281 days ago via site
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realtime catmull clark + displacement + software rasterizer (on one cpu core)

  • 1292 days ago via site
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fat zombie from Doom3 tesselate in realtime with catmull clark. highest tesselation is nearl 1Mio quads

  • 1300 days ago via site
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