Michael

@michael_hpp

just creating the most awesome cloud engine world has ever seen

Photos and Videos by @michael_hpp

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sponsored by NVidia to support my CUDA research

  • 990 days ago via site
  • 526

  • 1308 days ago via site
  • 205

  • 1308 days ago via site
  • 187

energy conservation and smooth normals is not working properly in an unbiased renderer

  • 1309 days ago via site
  • 215

measured BRDF based importance sampling; here you see chrome,usually 99% of the samples are rejected/black

  • 1316 days ago via site
  • 352

voxel ambient occlusion

  • 1457 days ago via site
  • 442

now with transparency + mesh simplification

  • 1497 days ago via site
  • 311

svg test furboa

  • 1498 days ago via site
  • 133

svg lion

  • 1498 days ago via site
  • 133

x64 port of Doom3 in debug mode and spam (ignore the fps)

  • 1516 days ago via site
  • 215

Doom3 voxel rendered, Level1 ~100fps, using #CUDA

  • 1531 days ago via site
  • 282

earler shoot,I like the retro flair due to the white rubber BRDF on the tire in combination with pearl white paint

  • 1653 days ago via site
  • 180

same car, different materials applied.carbon fiber and silver metallic paint, lights are off to see the refraction

  • 1653 days ago via site
  • 172

messured BRDF based realtime rendering

  • 1653 days ago via site
  • 176

messured BRDF based car rendering

  • 1659 days ago via site
  • 136

6236s to render of which 188s were form factor calculation and 6047s solving the matrix using gauss

  • 1761 days ago via site
  • 205

anniversary cupcake army

  • 1813 days ago via site
  • 91

my software rasterizer in opencl, showing fat zombie from the Doom3 demo

  • 1818 days ago via site
  • 356

realtime catmull clark + displacement + software rasterizer (on one cpu core)

  • 1829 days ago via site
  • 656

fat zombie from Doom3 tesselate in realtime with catmull clark. highest tesselation is nearl 1Mio quads

  • 1836 days ago via site
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