Loren Schmidt

@LorenSchmidt

game design and visual art enthusiast

Photos and Videos by @LorenSchmidt

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Currently planning to figure this bug and use it in game (this .gif dropped frames- it's supposed to be 60 hz)

  • 444 days ago via site
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During the Apollo landings someone made these incredible choppy panoramas (at higher resolution):

  • 452 days ago via site
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tiny rainbow strobing people (warning: flashing lights)

  • 461 days ago via site
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Quad trees. With the thousands of living things I have in this space exploration game they'll be necessary.

  • 531 days ago via site
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Early shot of a new project I'm working on (the finished game will look very different)

  • 531 days ago via site
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  • 588 days ago via site
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"What's more, some people simply won't like ads no matter how useful they prove. Unfortunately, there aren't many alternatives, there will be no way to disable the ads."

  • 702 days ago via site
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Projectiles leaving trails + broken lighting. These accidents are one of my favorite parts of game development.

  • 790 days ago via site
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Needless to say, my lighting isn't quite working as intended yet.

  • 790 days ago via site
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From a game of fax machine.

  • 825 days ago via site
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I love this ship.

  • 837 days ago via site
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From 'Planeta Bur', 1962

  • 839 days ago via site
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From 'Planeta Bur', 1962

  • 839 days ago via site
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From 'Planeta Bur', 1962

  • 839 days ago via site
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  • 847 days ago via site
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Amazing HSL diagram from a patent.

  • 849 days ago via site
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Right, I thought so too. But it's weird, with consistent R + G + B brightness seems uneven.

  • 849 days ago via site
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Does this color wheel have even brightness? I made the RGB sum consistent.

  • 849 days ago via site
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They should keep the costumes of course.

  • 850 days ago via site
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  • 850 days ago via site
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