game design and visual art enthusiast
Currently planning to figure this bug and use it in game (this .gif dropped frames- it's supposed to be 60 hz)
During the Apollo landings someone made these incredible choppy panoramas (at higher resolution):
tiny rainbow strobing people (warning: flashing lights)
Quad trees. With the thousands of living things I have in this space exploration game they'll be necessary.
Early shot of a new project I'm working on (the finished game will look very different)
"What's more, some people simply won't like ads no matter how useful they prove. Unfortunately, there aren't many alternatives, there will be no way to disable the ads."
Projectiles leaving trails + broken lighting. These accidents are one of my favorite parts of game development.
Needless to say, my lighting isn't quite working as intended yet.
From a game of fax machine.
I love this ship.
From 'Planeta Bur', 1962
Amazing HSL diagram from a patent.
@bjzaba_ @faultymoose Right, I thought so too. But it's weird, with consistent R + G + B brightness seems uneven.
@mcclure111 Does this color wheel have even brightness? I made the RGB sum consistent.
They should keep the costumes of course.
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