Jesse Freeman

@jessefreeman

#Win8 Gaming Evangelist at Microsoft. Author of Building #HTML5 Games with #ImpactJS http://t.co/r08P3KRj. Running #NYGameMakers http://t.co/fPDyfEN2fe.

Photos and Videos by @jessefreeman

  • Timeline
  • Gallery

Yup it's one of those days. Updating my Surface RT and Pro to #Win8.1. Can't wait to play with the new VS as well!

  • 1041 days ago via site
  • 219

Why do I have a feeling this is what Google's new blink browser is going to look like?

  • 1125 days ago via site
  • 261

this is what I see when I save but when I refresh the summary doesn't display.

  • 1158 days ago via site
  • 161

Surface Pro is one of the first devices that sketching felt natural. The stylus feels like a pencil, it's perfect!

  • 1170 days ago via site
  • 278

This may have been the moment I've been waiting for my entire life, Civilization on a touch screen (cc )

  • 1170 days ago via site
  • 207

So this is the end of me using CS6. I wonder if CS5 will install on Windows 8? Photoshop is the only thing I use.

  • 1180 days ago via site
  • 198

#ouya what? I have wireless Xbox controller support in my #HTML5 #Win8 game. My tablet is my new game console!

  • 1194 days ago via site
  • 393

Updated limit function I'm using in my virtual joystick to keep circle in place thanks to optimizations by

  • 1196 days ago via site
  • 169

Here's some #MidnightMath for you: Limit the moment of a virtual joystick. x/y 1 is center, x/y 2 is mouse pos.

  • 1197 days ago via site
  • 239

Now it's time to put this mac to good use & install #WIn8 so I can do some workflow setup testing for my new book

Forgot the #SuperPaperMonsterSmasher credit screen. Thanks & more.

  • 1208 days ago via site
  • 182

#SuperPaperMonsterSmasher hasbeen submitted to the Windows Store! Now I wait for approval :-D #Win8 #GameDev #1gam

  • 1209 days ago via site
  • 297

I'm sad I didn't rank higher with my latest game but at least I improved from my last one #LD48

  • 1211 days ago via site
  • 180

Ok I think I figured it out. Set the preview to "Internet Standard RBG" vs the default. How can that be so off?

  • 1212 days ago via site
  • 169

What is going on with Photoshop CS6, it can't match the blues when I try to save for web. Never seen this before!

  • 1212 days ago via site
  • 165

Good morning insomnia. Added in death animation and now have cracks in floor where you fell through going down.

  • 1222 days ago via site
  • 197

With level generation done I can work on death animation where your ghosts floats up through all levels created :)

  • 1222 days ago via site
  • 194

Adding "paper texture" into #SuperPaperMonsterSmasher. What do like the texture or keep it flat looking? #GameDev

  • 1222 days ago via site
  • 188

Code behind my level generation for #SuperPaperMonsterSmasher. Will update with more templates (cc )

  • 1222 days ago via site
  • 196

Finally finished designing the last level of #SuperPaperMonsterSmasher. Now back to coding! #GameDev

  • 1223 days ago via site
  • 186