#Win8 Gaming Evangelist at Microsoft. Author of Building #HTML5 Games with #ImpactJS http://t.co/r08P3KRj. Running #NYGameMakers http://t.co/fPDyfEN2fe.
Yup it's one of those days. Updating my Surface RT and Pro to #Win8.1. Can't wait to play with the new VS as well!
Why do I have a feeling this is what Google's new blink browser is going to look like?
@McFunkypants this is what I see when I save but when I refresh the summary doesn't display.
Surface Pro is one of the first devices that sketching felt natural. The stylus feels like a pencil, it's perfect!
This may have been the moment I've been waiting for my entire life, Civilization on a touch screen (cc @bobduffy)
So this is the end of me using CS6. I wonder if CS5 will install on Windows 8? Photoshop is the only thing I use.
#ouya what? I have wireless Xbox controller support in my #HTML5 #Win8 game. My tablet is my new game console!
Updated limit function I'm using in my virtual joystick to keep circle in place thanks to optimizations by @seb_ly
Here's some #MidnightMath for you: Limit the moment of a virtual joystick. x/y 1 is center, x/y 2 is mouse pos.
Now it's time to put this mac to good use & install #WIn8 so I can do some workflow setup testing for my new book
Forgot the #SuperPaperMonsterSmasher credit screen. Thanks @Seantron @photonstorm @McFunkypants @bit101 & more.
#SuperPaperMonsterSmasher hasbeen submitted to the Windows Store! Now I wait for approval :-D #Win8 #GameDev #1gam
I'm sad I didn't rank higher with my latest @ludumdare game but at least I improved from my last one #LD48
Ok I think I figured it out. Set the preview to "Internet Standard RBG" vs the default. How can that be so off?
What is going on with Photoshop CS6, it can't match the blues when I try to save for web. Never seen this before!
Good morning insomnia. Added in death animation and now have cracks in floor where you fell through going down.
With level generation done I can work on death animation where your ghosts floats up through all levels created :)
Adding "paper texture" into #SuperPaperMonsterSmasher. What do like the texture or keep it flat looking? #GameDev
Code behind my level generation for #SuperPaperMonsterSmasher. Will update with more templates (cc @DaveVoyles)
Finally finished designing the last level of #SuperPaperMonsterSmasher. Now back to coding! #GameDev
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