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Made some progress on a potato farming game this week #ScreenshotSaturday
Missed #ScreenshotSaturday but I'm working on an agro-economics game for the Experimental Gameplay Project
Just released Avoision 1.1 (likely the final release)! Get it at http://avsn.sourceforge.net/ #ScreenshotSaturday
Just released "Cretan Hubris" (an infinite maze) this week. More info: http://bit.ly/y6ec4M #ScreenshotSaturday
Settled on an action maze game for EGP. Down to just 3 more days to finish it up!
Still toying around with an infinite maze for EGP #ScreenshotSaturday
Toying with an entry for EGP (theme": infinite world"). Obviously, this one's an endless maze :)
Getting very close to calling Avoision complete! #ScreenshotSaturday
Finally getting close to releasing Avoision 1.0 (with a complete graphical overhaul)! #screenshotsaturday
"Falling Block Game" release candidate is now available. #ScreenshotSaturday
Follow-up from last #ScreenshotSaturday my complete #ld48 entry's up for Windows/Linux here: http://bit.ly/nTuCIs
"The Grind" is my submission for Ludum Dare 21 #ld48. Gameplay video: http://bit.ly/oMUMRr
Working on graphics for #ld21 now, but I've only got about 3 hours left before real life kicks in.
Just got line of sight working for #ld21. Too bad I missed #ScreenshotSaturday ;(
Real life and having to make an editor might prevent me from finishing in 48 hours, but #ld21 is still a blast!
Actually, creating an editor was good for my sanity. Can't imagine doing this manually... #ld21
Not sure if 3 hours to make a level editor will pay off for #ld21, but at least I won't go crazy editing arrays!
Ok, I have an idea, plan, and a guy that can walk one direction on the screen. Day 1 of #ld21 is complete.
Avoision v0.7 was released in time for #ScreenshotSaturday, get it here (for Windows/Linux): http://avsn.sf.net/
Adding more special effects to Falling Block Game (http://fbg.sf.net) #ScreenshotSaturday
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