Robert Yang

@radiatoryang

Indie game dev, occasional RPS contributor, academic, and practicing homosexual. I teach at Parsons @mfadt.

Photos and Videos by @radiatoryang

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more of my Dark Mod level, figured out how to change sky color. D3 engine is cool. Sometimes. #screenshotsaturday

  • 2179 days ago via site
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yeah, thanks for the info! D3 stuff is progressing, not sure how to visportal the exterior though

  • 2181 days ago via site
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#screenshottuesday ignore the ugly lampposts in the front. Dark Mod map (idTech4) based on http://bit.ly/f68lbr

  • 2183 days ago via site
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testing AI in Radiator 2-1... slightly impressed, 3 / 32 witnesses escaped. #screenshotsaturday

  • 2186 days ago via site
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The Metropolitan, affordable living for urban professionals in 2049 #screenshotsaturday

  • 2193 days ago via site
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#screenshotsaturday

  • 2207 days ago via site
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finally got VMT proxies to randomize words properly in HL2. no entities used at all! YAY PROXIES

  • 2210 days ago via site
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2nd radiator 2-1 screen, stole idea of manhattan skyline from deus ex. needs better lighting

  • 2242 days ago via site
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more progress on Radiator 2-1 (gotta finish it before 1-3, circumstances outta my control)

  • 2242 days ago via site
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brutalist noir mk. 2 -- need to up the light contrast from the galleries, but the atrium is more or less done

  • 2244 days ago via site
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hey here's my HW graph, but I guess I'm not really learning anything

  • 2245 days ago via site
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brutalist noir.

  • 2247 days ago via site
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more 2-1 proto: still buggy, but now witnesses flee ineffectually! behold a social network of CARNAGE

  • 2288 days ago via site
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taking a break from Radiator 1-3 to prototype 2-1... witnesses are now dynamically linked to corpses. IT WORKS!

  • 2289 days ago via site
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taking short break from bug-crushing on Radiator w/ the TF2 artpass compo, wip based on Bannerman's Arsenal

  • 2332 days ago via site
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