Indie game dev, occasional RPS contributor, academic, and practicing homosexual. I teach at Parsons @mfadt.
more of my Dark Mod level, figured out how to change sky color. D3 engine is cool. Sometimes. #screenshotsaturday
@kungfusquirrel yeah, thanks for the info! D3 stuff is progressing, not sure how to visportal the exterior though
#screenshottuesday ignore the ugly lampposts in the front. Dark Mod map (idTech4) based on http://bit.ly/f68lbr
testing AI in Radiator 2-1... slightly impressed, 3 / 32 witnesses escaped. #screenshotsaturday
The Metropolitan, affordable living for urban professionals in 2049 #screenshotsaturday
finally got VMT proxies to randomize words properly in HL2. no entities used at all! YAY PROXIES
2nd radiator 2-1 screen, stole idea of manhattan skyline from deus ex. needs better lighting
more progress on Radiator 2-1 (gotta finish it before 1-3, circumstances outta my control)
brutalist noir mk. 2 -- need to up the light contrast from the galleries, but the atrium is more or less done
@leftparen @kevinwuhoo hey here's my HW graph, but I guess I'm not really learning anything
more 2-1 proto: still buggy, but now witnesses flee ineffectually! behold a social network of CARNAGE
taking a break from Radiator 1-3 to prototype 2-1... witnesses are now dynamically linked to corpses. IT WORKS!
taking short break from bug-crushing on Radiator w/ the TF2 artpass compo, wip based on Bannerman's Arsenal
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