Robert Yang

@radiatoryang

Indie game dev, occasional RPS contributor, academic, and practicing homosexual. I teach at Parsons @mfadt.

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Occupying Broadway.

It's glass day in lighting design class!

Playing dungeons and dragons. I'm Cheezit, the homeless chaotic wizard who can talk to rocks once a day.

what do you think of this? because menu screens > actual level design

  • 1429 days ago via site
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#screenshotsaturday finished blockout for Thief-ish superfriendshipclub #unity3d FPS, collab w/

  • 1435 days ago via site
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#screenshotsaturday #unity3d SFC collab with , week 2

  • 1449 days ago via site
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lightmap / terrain tests are going well, but too dark? terrain also uses up a lotta draw calls

  • 1455 days ago via site
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#screenshotsaturday #sfc #unity3d tech-wise, it's like Thief 2.5, playable in your web browser

  • 1456 days ago via site
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#screenshotsaturday working on #unity3d Thief-ish game w/ for #superfriendship #hashtags!

  • 1456 days ago via site
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Umm kinda running a bit late on the #ld48 ... don't close the door on me and ! we're almost done! :)

  • 1469 days ago via site
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#screenshotsaturday wip for #ld48 with based on Francis Ford Coppola's "The Conversation"

  • 1470 days ago via site
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map 2 too hard, making map 1 to teach how to solve map 2 #portal2 #screenshotsaturday

  • 1477 days ago via site
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#screenshotsunday ropes working in Portal 2 now! still trying to work out a mechanic, or if it needs a mechanic

  • 1483 days ago via site
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inspired by ParaDesign , new HL2-based thing I'm working on, #screenshotsaturday prob going for a sketchy style

  • 1491 days ago via site
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"LO & VE," top-down Bauhaus, collab w/ for jam #screenshotsaturday

  • 1512 days ago via site
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ditching powerpoint, using #Unity for a project presentation #screenshotsaturday

  • 1533 days ago via site
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as promised to I try nonphotorealistic style in my first person binge drinker game #screenshotsaturday

  • 1547 days ago via site
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#screenshotsaturday prototyping my Unity FPS where you ogle peoples' rears in a bar

  • 1554 days ago via site
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a really awful bug actually looks kinda cool #screenshotsaturday

  • 1631 days ago via site
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Dark Mod / Doom 3 level stuff. Railings were borked b/c I used DXT1 instead of DXT5 #sillydxt #screenshotsaturday

  • 1652 days ago via site
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