Indie game dev, occasional RPS contributor, academic, and practicing homosexual. I teach at Parsons @mfadt.
It's glass day in lighting design class!
Playing dungeons and dragons. I'm Cheezit, the homeless chaotic wizard who can talk to rocks once a day.
@eddiecameron what do you think of this? because menu screens > actual level design
#screenshotsaturday finished blockout for Thief-ish superfriendshipclub #unity3d FPS, collab w/ @eddiecameron
#screenshotsaturday #unity3d SFC collab with @eddiecameron, week 2
@eddiecameron lightmap / terrain tests are going well, but too dark? terrain also uses up a lotta draw calls
#screenshotsaturday #sfc #unity3d tech-wise, it's like Thief 2.5, playable in your web browser
#screenshotsaturday working on #unity3d Thief-ish game w/ @eddiecameron for #superfriendship #hashtags!
Umm kinda running a bit late on the #ld48 ... don't close the door on me and @eddiecameron! we're almost done! :)
#screenshotsaturday wip for #ld48 with @eddiecameron based on Francis Ford Coppola's "The Conversation"
map 2 too hard, making map 1 to teach how to solve map 2 #portal2 #screenshotsaturday
#screenshotsunday ropes working in Portal 2 now! still trying to work out a mechanic, or if it needs a mechanic
inspired by ParaDesign @SFMoMA, new HL2-based thing I'm working on, #screenshotsaturday prob going for a sketchy style
"LO & VE," top-down Bauhaus, collab w/ @eddiecameron for @babycastles jam #screenshotsaturday
ditching powerpoint, using #Unity for a project presentation #screenshotsaturday
as promised to @increpare I try nonphotorealistic style in my first person binge drinker game #screenshotsaturday
#screenshotsaturday prototyping my Unity FPS where you ogle peoples' rears in a bar
a really awful bug actually looks kinda cool #screenshotsaturday
Dark Mod / Doom 3 level stuff. Railings were borked b/c I used DXT1 instead of DXT5 #sillydxt #screenshotsaturday
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