Hiazma Games

@HiazmaGames

Photos and Videos by @HiazmaGames

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We're working hard on new game UI to start #SeaCraft alpha tests as soon as possible!

  • 653 days ago via site
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VaQuoleUI 1.0-b10 4 plugin released - feel the power of HTML5! http://goo.gl/pqmSIY

  • 691 days ago via site
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Check our new plugin for REST communications with Blueprintable JSON support! http://goo.gl/Iq3peS

  • 705 days ago via site
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#SeaCraft spoiler alert!

  • 716 days ago via site
  • 206

#SeaCraft update is out! Check the v.0.5-a145 build right now! http://goo.gl/fgzSJg

  • 734 days ago via site
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Cruel course of warships in #SeaCraft

  • 737 days ago via site
  • 223

#SeaCraft HUD #wip update. Integrating now.

  • 743 days ago via site
  • 197

http://goo.gl/OuLlkc Meet our new Web UI framework Plugin for 4 #VaQuoleUI

  • 744 days ago via site
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Мы помним.

  • 754 days ago via site
  • 201

It's about 3 A.M., and we're still working. I think Dobby has a master.

  • 755 days ago via site
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Testing far lands in #SeaCraft

  • 756 days ago via site
  • 195

Steel warships look much more realistic with new 4 physical-based materials

  • 756 days ago via site
  • 183

#SeaCraft networking test with UI draft

  • 757 days ago via site
  • 175

http://goo.gl/II7Gns Meet our new Ocean Surface Simulation Plugin for 4 #VaOcean

  • 759 days ago via site
  • 695

Our rapid "#hackaton" UDK-based project is released now! :) Here it is: http://goo.gl/I0Gjrx

  • 767 days ago via site
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Code, code everyday! #SeaCraft

  • 767 days ago via site
  • 192

We have submarines. Approved! #SeaCraft

  • 776 days ago via site
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Subsurface scattering of Gerstner-based waves on 4, topdown view #SeaCraft #WIP

  • 779 days ago via site
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Subsurface scattering of Gerstner-based waves on 4 #SeaCraft #WIP

  • 779 days ago via site
  • 2,587

Dynamic lighting even in battles! Evening light #SeaCraft

  • 782 days ago via site
  • 173

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