We're working hard on new game UI to start #SeaCraft alpha tests as soon as possible!
VaQuoleUI 1.0-b10 @UnrealEngine 4 plugin released - feel the power of HTML5! http://goo.gl/pqmSIY
Check our new plugin for REST communications with Blueprintable JSON support! http://goo.gl/Iq3peS @UnrealEngine
#SeaCraft spoiler alert!
#SeaCraft update is out! Check the v.0.5-a145 build right now! http://goo.gl/fgzSJg
Cruel course of warships in #SeaCraft
#SeaCraft HUD #wip update. Integrating now.
http://goo.gl/OuLlkc Meet our new Web UI framework Plugin for @UnrealEngine 4 #VaQuoleUI
It's about 3 A.M., and we're still working. I think Dobby has a master.
Testing far lands in #SeaCraft
Steel warships look much more realistic with new @UnrealEngine 4 physical-based materials
#SeaCraft networking test with UI draft
http://goo.gl/II7Gns Meet our new Ocean Surface Simulation Plugin for @UnrealEngine 4 #VaOcean
Our rapid "#hackaton" UDK-based project is released now! :) Here it is: http://goo.gl/I0Gjrx @UnrealEngine
Code, code everyday! #SeaCraft
We have submarines. Approved! #SeaCraft
Subsurface scattering of Gerstner-based waves on @UnrealEngine 4, topdown view #SeaCraft #WIP
Subsurface scattering of Gerstner-based waves on @UnrealEngine 4 #SeaCraft #WIP
Dynamic lighting even in battles! Evening light #SeaCraft
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