Hiazma Games

@HiazmaGames

Photos and Videos by @HiazmaGames

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We're working hard on new game UI to start #SeaCraft alpha tests as soon as possible!

  • 223 days ago via site
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VaQuoleUI 1.0-b10 4 plugin released - feel the power of HTML5! http://goo.gl/pqmSIY

  • 261 days ago via site
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Check our new plugin for REST communications with Blueprintable JSON support! http://goo.gl/Iq3peS

  • 274 days ago via site
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#SeaCraft spoiler alert!

  • 286 days ago via site
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#SeaCraft update is out! Check the v.0.5-a145 build right now! http://goo.gl/fgzSJg

  • 304 days ago via site
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Cruel course of warships in #SeaCraft

  • 306 days ago via site
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#SeaCraft HUD #wip update. Integrating now.

  • 313 days ago via site
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http://goo.gl/OuLlkc Meet our new Web UI framework Plugin for 4 #VaQuoleUI

  • 314 days ago via site
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Мы помним.

  • 323 days ago via site
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It's about 3 A.M., and we're still working. I think Dobby has a master.

  • 324 days ago via site
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Testing far lands in #SeaCraft

  • 326 days ago via site
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Steel warships look much more realistic with new 4 physical-based materials

  • 326 days ago via site
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#SeaCraft networking test with UI draft

  • 327 days ago via site
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http://goo.gl/II7Gns Meet our new Ocean Surface Simulation Plugin for 4 #VaOcean

  • 328 days ago via site
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Our rapid "#hackaton" UDK-based project is released now! :) Here it is: http://goo.gl/I0Gjrx

  • 336 days ago via site
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Code, code everyday! #SeaCraft

  • 337 days ago via site
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We have submarines. Approved! #SeaCraft

  • 345 days ago via site
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Subsurface scattering of Gerstner-based waves on 4, topdown view #SeaCraft #WIP

  • 348 days ago via site
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Subsurface scattering of Gerstner-based waves on 4 #SeaCraft #WIP

  • 348 days ago via site
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Dynamic lighting even in battles! Evening light #SeaCraft

  • 351 days ago via site
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