Fabrice Piquet

@Froyok

Technical Artist, Product Designer and Quality Assurance at @Allegorithmic | Moody and pragmatic emotional | Working on an #UE4 game called EXIL

I usually don't spend a lot of time on my zBrush sculpt, I prefer to work on the diffuse instead.

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708 days ago

I usually don't spend a lot of time on my zBrush sculpt, I prefer to work on the diffuse instead.

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