Gualb Cu

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Amigo, Arquitecto, Violinista y Fan de CGI 3D. http://t.co/zxt4waph

CONF- GI: PhotonMap+FinalGathering RayTracing: AA Method Iterative pass 3x3 - Settings: 23. Ambient Oclussion Kerkythea Render Engine

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2016 days ago

CONF- GI: PhotonMap+FinalGathering RayTracing: AA Method Iterative pass 3x3 - Settings: 23. Ambient Oclussion Kerkythea Render Engine

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