Keith Judge

@KeefJudge

Senior Programmer on Unreal Engine 4 at Pitbull Studio, founder of @RazorbladeGames, contributor to #AltDevBlogADay and @BBookLBook.

Trying out using albedo * albedo * specpower as a specular gloss map. Looks relatively good (ignoring bad UV mapping)

Views 1,813

1799 days ago

Trying out using albedo * albedo * specpower as a specular gloss map. Looks relatively good (ignoring bad UV mapping)

1 Comment

Realtime comments disabled

KeefJudge 1799 days ago

Ack, I mean luminance( albedo ) * luminance( albedo ).