Senior Programmer on Unreal Engine 4 at Pitbull Studio, founder of @RazorbladeGames, contributor to #AltDevBlogADay and @BBookLBook.
1134 days ago
Trying out using albedo * albedo * specpower as a specular gloss map. Looks relatively good (ignoring bad UV mapping)
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Ack, I mean luminance( albedo ) * luminance( albedo ).
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